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Rhythm game workout: what it is and if it counts as exercise

A rhythm game workout turns each move into a note you hit on the beat. Here is what research says about music and effort, and what you need at home.

Fitness games 6 min read

On this page
  1. What a rhythm game workout is
  2. What moving in time with music does
  3. Do rhythm games count as exercise
  4. What to look for in a rhythm game workout at home
  5. Where ShakeFit fits
  6. Questions people ask

A rhythm game workout is exercise built like a music game: each move is a note, and you score by doing it on the beat. You can play one in VR, on a console or with a phone camera, so you do not need a headset. Research suggests that music tends to make exercise feel easier and more pleasant, and that moving in time with the beat may make the same movement slightly more efficient. Whether it counts as real exercise depends on how hard you work.

What a rhythm game workout is

In a classic rhythm game you press buttons when notes reach a line. A rhythm fitness game swaps the buttons for your body. A squat, a punch or a step arrives on the beat of the track, and the game rewards you for doing it in time.

There are three common forms:

  • VR games, where you swing at targets or dodge walls inside a headset
  • Console games, where a controller, a camera or an accessory follows your movement in front of a TV
  • Phone apps, where the phone's front camera follows your body from a few steps away

They feel similar from the inside. A track starts, the moves come at you on the beat, and the score tells you how it went. What differs is the hardware. Fitness games without a console compares what each kind needs.

What moving in time with music does

Two lines of research matter here. One is about music in general. The other is about moving in sync with it.

The larger body of work is on music during exercise. A meta-analysis by Terry and colleagues, published in 2020, pooled 139 studies. Music was linked to better mood during exercise, better physical performance and lower perceived exertion, which is how hard the work feels. The authors concluded that the results "supported the use of music listening across a range of physical activities". The effects were small to moderate, and they come from music in general, not from games.

The second line is narrower. In a 2012 study by Bacon, Myers and Karageorghis, 10 untrained men cycled at a fixed pace with music at three tempos. When the beat matched their pedaling, they used less oxygen than when the music was slightly slower than their movement. The authors wrote that "exercise is more efficient when performed synchronously with music than when musical tempo is slightly slower than the rate of cyclical movement".

Two limits are worth stating plainly. That study was small, it involved cycling, and the men did not rate the synchronous ride as feeling any easier. Their heart rate and perceived exertion did not differ between conditions. So the honest summary is this: music tends to make a workout feel better, and moving on the beat may make the same movement slightly cheaper for your body. Neither finding has been tested on rhythm games specifically.

Do rhythm games count as exercise

They can, if you put in enough effort. A rhythm game is a format, not an intensity.

The Adult Compendium of Physical Activities, a 2024 reference list that researchers use to estimate how much energy activities take, makes this visible. It rates exercise video workouts as light, moderate or vigorous depending on the effort you bring. It also lists a VR fitness boxing workout at vigorous intensity. The same screen can be a gentle stretch or a hard session.

Health guidance gives you a simple way to judge. The NHS suggests adults aim for at least 150 minutes of moderate intensity activity a week, and says one way to tell you are at that level "is if you can still talk, but not sing". Dancing is on its list of moderate activities. The World Health Organization is broad about what counts: "Both moderate- and vigorous-intensity physical activity improve health."

So if a rhythm game leaves you able to talk but not sing, the time you spend at that effort counts toward the weekly goal. If you are standing still and flicking your wrists, it is closer to light activity. That is still better than sitting, but it is not the same thing.

What to look for in a rhythm game workout at home

The format matters less than a few practical details.

  • Whole body moves, not only arms. Games that use only your arms can stay light. Squats, steps, knee lifts and jumping jacks bring your legs in, which usually takes more effort than arms alone
  • Room to move. You need enough floor to step back, step sideways and lift your arms without hitting anything
  • A tempo that matches the effort you want. Slower tracks suit a warm up or a gentle day. Faster tracks push the pace. The best BPM for workout music looks at what studies found about tempo
  • Feedback you can act on. A score or a grade after each move tells you how the last one went while there is still a next one
  • Short rounds. A track you can finish is easier to start again tomorrow

If you live in an apartment, the floor matters too. Choose moves that keep your feet low when you need to stay quiet.

Where ShakeFit fits

ShakeFit is a rhythm workout game for your phone. You stand the phone up, step back and play a track. In camera games, the front camera follows your body and the moves come on the beat. Counted reps get a grade word: PERFECT, GREAT, GOOD and COACH.

There are 93 tracks across eight genres (Aerobics, Power, Dance Pop, Boxing, Qigong, Bachata, Salsa, and Swing and jazz), each 3.1 to 5.4 minutes long. Some are guided tracks where you follow the coach without camera grading.

A few details are worth knowing before you play.

  • Your range, not a fixed standard. Grades compare each rep to a range the app calibrates from your own first reps of that move. A rep that covers too little of that range is not graded
  • Timing marks, it does not punish. A graded rep that lands on the beat is marked ON BEAT. That mark adds to the score only on moves that land or sway, such as the jumping jack. On other moves it is shown and the score stays the same
  • Some moves are counted, not graded. A few rhythm moves give a GOOD on the beat while the camera can see you. They do not grade your form or measure how precisely you hit the beat

A grade word is a game score, not a measure of effort, so use the talk test for that. The research above is about music and exercise in general, and no study has tested whether ShakeFit changes how hard exercise feels. How ShakeFit grades a rep covers the scoring in detail, and workouts that feel like a game looks at why a score helps people keep going.

ShakeFit is entertainment and general fitness software, not a medical device. If you have a health condition or are new to exercise, talk to a doctor first, and stop if you feel pain or dizziness.

ShakeFit Plus adds adaptive weekly plans, long-term growth reports, custom sessions with tempo control and 5, 10 or 20-minute options depending on available movements, and full play of the 27 level 3 tracks

Questions people ask

Do rhythm games count as exercise?

They can. A rhythm game is a format, not an intensity. If a round raises your heart rate and leaves you able to talk but not sing, the NHS counts that as moderate activity. If you mostly stand still and move your hands, it is closer to light activity.

Is a rhythm game workout good for beginners?

It can be a friendly start, because the music sets the pace and the rounds are short. Pick slower tracks, keep the first sessions easy enough to finish, and use the talk test to check your effort. If you have a health condition, talk to a doctor first.

Do you need VR for a rhythm game workout?

No. VR is one way to play, but consoles and phone apps offer rhythm workouts too. A phone app that uses the front camera needs only the phone, somewhere to stand it and enough floor to step back.